I’m seeing other possible UI issues as I go through the UI to write this, which I’ll try to remember to submit as a separate question tomorrow. I couldn’t tell what these were when I opened Krita the first few times: Removing the outline around the undock and close docker buttons would be easier to process visually, I think. Colorized icons can be done programmatically even across themes if the colors are determined in a perception-adjusted colorspace so that visual contrast doesn’t change as you cycle through hues. Icon coloration for easier visual navigation (the Blender 2.79 way) or make it possible to switch between icon sets (Blender going forward). Krita Darker is the closest, but the scrollbars have no contrast, which is my biggest peeve on the themes (the Krita blender theme, interestingly, is much brighter than Blender and unfortunately renders black text on gray, which is sometimes squint-worthy). None of the existing themes do exactly what I want. This is my big complaint on visual UI, and part of the reason I think Blender’s interface looks sleek. More visual separation between the areas of the interface, especially between the dockers. While we’re talking about a UI redesign, I’d also like to see: I can’t imagine how much work would go into a large scale UI rework like this though. I think most of all I would love it if some UI elements didn’t have to take up the entire side of the screen, and instead was floating on top of the canvas (like you’ve done with the tools list and toolbar on top). Imagine if the tools docker was bound to the side of the canvas and floating on top, and could then be toggled to be viewed/hidden with a button in the top corner of the canvas (or a keyboard shortcut). Something that potentially could be adapted from Blender, however, is the way the tools list are bound to the viewport. Heck, in Blender I use tools less when they’re hidden like that, and that was probably the case back when I used PS too. It isn’t very straightforward how to use and hinders discoverability. I’ve learned to use this feature in other software and like how it helps minimize UI elements, but I do think the critique against it is valid. Having tools hidden behind pop-outs… I’m a bit torn. I’m not sure how Blender handles a lengthier list of custom workspaces though? With a drop down list that’s not a problem, but with tabs the solutions I can think of aren’t as straightforward. With tabs you’re not just changing the layout, you’re in a completely different section of the software. Perhaps because (for me) web browsers popularized the tab as a UI element, and that each tab is a different web page. I couldn’t tell you why, but I do like the tabs over the current drop down. That being said, I really like what you did with the toolbar on top (size and opacity sliders, toggle eraser mode, etc.) A barely transparent background color with the main elements being fully opaque really works for me!Īdapting Blenders UI for switching workspaces is an interesting idea. Trust me, I’m all for showing as much of that canvas as possible, but I’m afraid I don’t think this is the way to do it. Haha, I instantly recognize a fan of Blender’s new design language This is a great concept, and I can tell you’ve put a lot of work in it!įirst thing that strikes me is that I’m not a fan of the semi-transparent dockers.
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